The TMC App - The Modding Community
The TMC App
Browse game servers with the ping measured from your own connection. Keep a mod profile for every game. Launch it all from one window on Windows, Linux or macOS.
Android and iOS builds are not out yet.
Source on GitHubA drawing of the app. The names and numbers are made up.
Six screens, one window
Pick a tab and the window swaps screens. These are drawings, but the screens are the ones the app has.
Start from the game
Every game on the site, sorted by players online. Filter by type, or to the games you can play or mod from the app. Each card jumps to that game's servers or mods.
A drawing of the app, not a screenshot.
What else is in it
Switch profiles without copying files
Mods are unpacked once into the sandbox, then linked into the game folder when you deploy. Changing sandbox changes links, not files on disk, and your game folder can be put back either way.
USVFS is Windows only and off by default. The game is told the mods are there and nothing is written to its folder. It is new and has not been tried on a real game yet.
Rules for a few dozen games ship inside the app. They have not all been tested on real installs yet, and the list in the README says which.
A mod page can show text. It cannot run anything.
Mod descriptions are untrusted text, shown in a window that can talk to the app. So your login and the filesystem stay on the Rust side and the interface only ever gets data. Plugins follow the same rule: they are data, not code.
Found a security problem? Do not open a public issue. SECURITY.md says how to report it.
Get the app
Each release has a Windows installer, a portable .exe and an .msi, a Linux .deb and AppImage, and a macOS .dmg. After the first install the app updates itself.
The app is open source under the GPL-3.0 licence. Report bugs on the bug page and see what is planned on the roadmap.
