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An open source 3D first person player controller for Godot that supports bunny hopping, air strafing, and more!

An open source 3D first person player controller for Godot that supports bunny hopping, air strafing, and more!
A tool programmed in Go to automatically restart 'hung' game servers/containers via a Pterodactyl API.
A tool programmed in Go to automatically restart 'hung' game servers/containers via a Pterodactyl API.
A tool that allows you to monitor game servers inside a terminal including general server info, users + vars list, and latency history/graphs. Still a work in progress!
A tool that allows you to monitor game servers inside a terminal including general server info, users + vars list, and latency history/graphs. Still a work in progress!
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A tool programmed in Go to automatically restart 'hung' game servers/containers via a Pterodactyl API.
A tool programmed in Go to automatically restart 'hung' game servers/containers via a Pterodactyl API.

An open source 3D first person player controller for Godot that supports bunny hopping, air strafing, and more!

An open source 3D first person player controller for Godot that supports bunny hopping, air strafing, and more!
A tool that allows you to monitor game servers inside a terminal including general server info, users + vars list, and latency history/graphs. Still a work in progress!
A tool that allows you to monitor game servers inside a terminal including general server info, users + vars list, and latency history/graphs. Still a work in progress!
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An open source 3D first person player controller for Godot that supports bunny hopping, air strafing, and more!

An open source 3D first person player controller for Godot that supports bunny hopping, air strafing, and more!
A tool that allows you to monitor game servers inside a terminal including general server info, users + vars list, and latency history/graphs. Still a work in progress!
A tool that allows you to monitor game servers inside a terminal including general server info, users + vars list, and latency history/graphs. Still a work in progress!
A tool programmed in Go to automatically restart 'hung' game servers/containers via a Pterodactyl API.
A tool programmed in Go to automatically restart 'hung' game servers/containers via a Pterodactyl API.


