(BR) [4FuN!] OPPRESSIVE TERRITORY @hl2dm.com.br - Half-Life 2: DeathMatch Servers

(BR) [4FuN!] OPPRESSIVE TERRITORY @hl2dm.com.br

538 vars
KeyValue
as_chatsounds_3d_sounds0
as_chatsounds_block_if_disabled1
as_chatsounds_earrape1
as_chatsounds_earrape_countdown1
as_chatsounds_earrape_countdown_msg{#ff9900}[EAR RAPE] {#ffffff}Comeca em {#ff0000}%d {#ffffff}segundos!
as_chatsounds_earrape_msg{#ff0000}[EAR RAPE] {#ffff00}Audios sem limite, aproveite!
as_chatsounds_earrape_msg_enable1
as_chatsounds_earrape_prefix_filecfg/audiosystem/chatsounds_earrape_prefixes.txt
as_chatsounds_earrape_random_prefix_enable1
as_chatsounds_earrape_time10
as_chatsounds_excluded_mode3
as_chatsounds_volume1.0
as_debug0
as_enable1
as_eventsounds_cascade_delay1.0
as_eventsounds_comeback_hp10
as_eventsounds_comeback_time5.0
as_eventsounds_debug0
as_eventsounds_enable1
as_eventsounds_filecfg/audiosystem/eventsounds.txt
as_eventsounds_frags_warning5
as_eventsounds_hudtext1
as_eventsounds_longdist_threshold2000
as_eventsounds_mapstart_delay3.0
as_eventsounds_multikill_base_time2
as_eventsounds_multikill_bonus_time1
as_eventsounds_multikill_min6
as_eventsounds_multikill_time2
as_eventsounds_overlays1
as_eventsounds_pointblank_threshold100
as_eventsounds_postmortem_time3.0
as_eventsounds_revenge_time20.0
as_eventsounds_simultaneous_threshold0.05
as_eventsounds_sounds1
as_eventsounds_stolen_damage70
as_eventsounds_stolen_time3.0
as_eventsounds_time_warning60
as_hudtext_channel1
as_hudtext_effect0
as_hudtext_fadein0.3
as_hudtext_fadeout0.3
as_hudtext_fxtime0.5
as_hudtext_holdtime3.0
coop0
deathmatch1
decalfrequency5
mp_allow_immediate_slam_detonation0
mp_allownpcs1
mp_ar2_alt_glass1
mp_autocrosshair1
mp_autoteambalance1
mp_disable_respawn_times0
mp_fadetoblack0
mp_falldamage10
mp_flashlight1
mp_footsteps1
mp_forceautoteam0
mp_forcerespawn0
mp_fraglimit75
mp_friendlyfire0
mp_holiday_nogifts0
mp_match_end_at_timelimit0
mp_maxrounds0
mp_respawnwavetime10.0
mp_rpg_missile_glass1
mp_satchel_glass1
mp_scrambleteams_auto1
mp_scrambleteams_auto_windifference2
mp_smg1_alt_glass1
mp_stalemate_enable0
mp_stalemate_meleeonly0
mp_teamlistblue,red
mp_teamplay0
mp_timelimit20
mp_tournament0
mp_weaponstay0
mp_winlimit0
nextlevel
r_airboatviewdampendamp1.0
r_airboatviewdampenfreq7.0
r_airboatviewzheight0.0
r_jeepviewdampendamp1.0
r_jeepviewdampenfreq7.0
r_jeepviewzheight10.0
r_vehicleviewdampen1
sv_357_firerate_delay0.60
sv_357_recoil_enable_viewangle1
sv_357_recoil_enable_viewpunch1
sv_357_recoil_punch_horizontal0
sv_357_recoil_punch_vertical2.0
sv_357_recoil_view_horizontal0
sv_357_recoil_view_vertical1.0
sv_357_zoom_enable1
sv_357_zoom_level25
sv_accelerate14.0
sv_airaccelerate18.0
sv_alltalk1
sv_ammo_crate_exploit_fix0
sv_ar2_alt_fire_charge_time0.5
sv_ar2_alt_fire_cost1
sv_ar2_alt_fire_dryfire_delay0.5
sv_ar2_alt_fire_duration4
sv_ar2_alt_fire_mass150
sv_ar2_alt_fire_next_primary_delay0.5
sv_ar2_alt_fire_next_secondary_delay1.0
sv_ar2_alt_fire_radius10
sv_ar2_alt_fire_velocity1000
sv_ar2_alt_punch_pitch_max-8
sv_ar2_alt_punch_pitch_min-12
sv_ar2_alt_punch_yaw_max2
sv_ar2_alt_punch_yaw_min1
sv_ar2_kick_dampen0.5
sv_ar2_kick_max_vertical8.0
sv_ar2_kick_slide_limit5.0
sv_ar2_npc_max_range12048
sv_ar2_npc_max_range21024
sv_ar2_npc_min_range165
sv_ar2_npc_min_range2256
sv_bounce0
sv_cheats0
sv_combineball_homing1
sv_combineball_homing_delay0
sv_combineball_homing_factor0.15
sv_combineball_homing_fov360
sv_combineball_homing_hud_color255 255 0
sv_combineball_homing_hud_effect2
sv_combineball_homing_hud_enable1
sv_combineball_homing_hud_fadein0.01
sv_combineball_homing_hud_fadeout1.0
sv_combineball_homing_hud_holdtime3.0
sv_combineball_homing_hud_msgVc precisa %d orbs para tiro teleguiado!
sv_combineball_homing_hud_xpos-1
sv_combineball_homing_hud_ypos0.75
sv_combineball_homing_lifetime20.0
sv_combineball_homing_max_kills1
sv_combineball_homing_need_ammo2
sv_combineball_homing_radius1024
sv_combineball_homing_relaunch0
sv_combineball_homing_sound1
sv_combineball_homing_sound_close0.1
sv_combineball_homing_sound_close_dist256
sv_combineball_homing_sound_far0.25
sv_combineball_homing_sound_far_dist1024
sv_combineball_homing_speed400
sv_combineball_trail_byteams1
sv_combineball_trail_combine_homing_active_color0,255,255,255
sv_combineball_trail_combine_homing_ready_color0,0,255,255
sv_combineball_trail_combine_normal_color0,100,255,255
sv_combineball_trail_dm_homing_active_color255,0,0,255
sv_combineball_trail_dm_homing_ready_color0,255,0,255
sv_combineball_trail_dm_normal_color255,80,0,255
sv_combineball_trail_enable1
sv_combineball_trail_endwidth8.0
sv_combineball_trail_lifetime0.25
sv_combineball_trail_linger1
sv_combineball_trail_rebels_homing_active_color255,255,100,255
sv_combineball_trail_rebels_homing_ready_color255,100,50,255
sv_combineball_trail_rebels_normal_color255,0,0,255
sv_combineball_trail_spritesprites/laserbeam.vmt
sv_combineball_trail_startwidth16.0
sv_connect_msg_mode1
sv_connect_new_mode_sound1
sv_connect_new_mode_sound_filenpc/turret_floor/deploy.wav
sv_contact[email protected]
sv_crossbow_bolt_bounce_gravity_scale1.0
sv_crossbow_bolt_bounce_velocity_drop0.75
sv_crossbow_bolt_force_scale15.0
sv_crossbow_bolt_impact_force0.7
sv_crossbow_bolt_maxs1 1 1
sv_crossbow_bolt_mins-1 -1 -1
sv_crossbow_bounce_new_sound1
sv_crossbow_fastbolt_damage250
sv_crossbow_fastbolt_hud_color255 0 255
sv_crossbow_fastbolt_hud_effect1
sv_crossbow_fastbolt_hud_enable1
sv_crossbow_fastbolt_hud_fadein0.1
sv_crossbow_fastbolt_hud_fadeout1.0
sv_crossbow_fastbolt_hud_holdtime3.0
sv_crossbow_fastbolt_hud_msgNeed %d bolts for Fast Bolt!
sv_crossbow_fastbolt_hud_xpos-1
sv_crossbow_fastbolt_hud_ypos0.75
sv_crossbow_fastbolt_impact_force3.5
sv_crossbow_fastbolt_max_pierce5
sv_crossbow_fastbolt_need_ammo5
sv_crossbow_fastbolt_newsound1
sv_crossbow_fastbolt_pierce_damage_falloff0.20
sv_crossbow_fastbolt_pierce_enable1
sv_crossbow_fastbolt_spark_enable1
sv_crossbow_fastbolt_spark_scale0.2
sv_crossbow_fastbolt_spark_sound_enable1
sv_crossbow_fastbolt_spark_spritesprites/light_glow01.vmt
sv_crossbow_fastbolt_speed50000
sv_crossbow_fastbolt_trail_combine_color100,100,255,255
sv_crossbow_fastbolt_trail_dm_color255,0,255,255
sv_crossbow_fastbolt_trail_rebels_color255,100,100,255
sv_crossbow_fastbolt_trail_spritesprites/physbeam.vmt
sv_crossbow_fastshot_enable1
sv_crossbow_trail_byteams1
sv_crossbow_trail_color255,80,0,255
sv_crossbow_trail_combine_color0,100,255,255
sv_crossbow_trail_enable1
sv_crossbow_trail_endwidth4.0
sv_crossbow_trail_lifetime3.0
sv_crossbow_trail_linger1
sv_crossbow_trail_rebels_color255,0,0,255
sv_crossbow_trail_spritesprites/laser.vmt
sv_crossbow_trail_startwidth8.0
sv_damage_display1
sv_damage_display_airkill_enable1
sv_damage_display_airkill_height_threshold5
sv_damage_display_airkill_velocity_threshold500
sv_damage_display_area1
sv_damage_display_color_airkill255,105,180
sv_damage_display_color_bouncekill255,80,0
sv_damage_display_color_dead0,200,255
sv_damage_display_color_headshot0,255,0
sv_damage_display_color_high0,255,40
sv_damage_display_color_kill255,20,0
sv_damage_display_color_low255,20,0
sv_damage_display_color_medium255,200,0
sv_damage_display_combo_separator
sv_damage_display_combo_style1
sv_damage_display_fadein_time0.025
sv_damage_display_fadeout_time0.15
sv_damage_display_ff0
sv_damage_display_fx_style2
sv_damage_display_hold_time0.5
sv_damage_display_hp_high_min75
sv_damage_display_hp_low_min1
sv_damage_display_hp_medium_min26
sv_damage_display_kill1
sv_damage_display_kill_x-1
sv_damage_display_kill_y0.35
sv_damage_display_own0
sv_damage_display_show_hp_left1
sv_damage_display_show_sp_dealt0
sv_damage_display_show_sp_left1
sv_damage_display_special_kills1
sv_damage_display_special_kills_additional_time0.5
sv_damage_display_x-1
sv_damage_display_y0.53
sv_dead_prefix[DEAD]
sv_dead_prefix_color#777777
sv_deathbeam_brightness255
sv_deathbeam_color255,0,0
sv_deathbeam_duration10.0
sv_deathbeam_enable1
sv_deathbeam_endwidth4.0
sv_deathbeam_scrollspeed4
sv_deathbeam_spritesprites/laserbeam.vmt
sv_deathbeam_startwidth4.0
sv_deathbeam_visibility1
sv_demos_autorecord_enable1
sv_demos_autorecord_minplayers2
sv_demos_autorecord_pathdemos
sv_demos_autorecord_prefixauto_
sv_ear_ring0
sv_esp_color_combine0,100,255
sv_esp_color_dm255,80,0
sv_esp_color_high0,255,40
sv_esp_color_low255,20,0
sv_esp_color_medium255,200,0
sv_esp_color_mode_dm0
sv_esp_color_mode_tdm0
sv_esp_color_rebel255,0,0
sv_esp_debug0
sv_esp_enable1
sv_esp_hp_high_min75
sv_esp_hp_medium_min25
sv_esp_mode_dm0
sv_esp_mode_tdm1
sv_esp_offset_z90.0
sv_esp_pvs_mode0
sv_esp_size_factor0.001
sv_esp_size_max0.2
sv_esp_size_min0.1
sv_esp_texturematerials/ot/overlays/esp4.vmt
sv_esp_vis_mode_dm0
sv_esp_vis_mode_tdm2
sv_esp_vis_wall_tdm0
sv_footsteps0
sv_footsteps_bhop_sound0
sv_footsteps_crouched_walk_sound0
sv_fov_default90
sv_fov_max120
sv_fov_min75
sv_friction4
sv_gravity600
sv_grenade_charge_time1
sv_grenade_damage_radius250.0
sv_grenade_forward_offset18.0
sv_grenade_frag_byteams1
sv_grenade_frag_combine_glow_color0,100,255,255
sv_grenade_frag_combine_trail_color0,100,255,255
sv_grenade_frag_glow_color255,80,0,255
sv_grenade_frag_glow_spritesprites/glow01.vmt
sv_grenade_frag_rebels_glow_color255,0,0,255
sv_grenade_frag_rebels_trail_color255,0,0,255
sv_grenade_frag_trail_color255,80,0,255
sv_grenade_frag_trail_endwidth1.0
sv_grenade_frag_trail_lifetime0.5
sv_grenade_frag_trail_spritesprites/laser.vmt
sv_grenade_frag_trail_startwidth8.0
sv_grenade_lob_angular_base200
sv_grenade_lob_angular_random600
sv_grenade_lob_charge_enable1
sv_grenade_lob_charge_hud0
sv_grenade_lob_down_offset-8.0
sv_grenade_lob_velocity350.0
sv_grenade_lob_velocity_max700.0
sv_grenade_lob_velocity_min75.0
sv_grenade_radius4.0
sv_grenade_rethrow_delay0.5
sv_grenade_right_offset8.0
sv_grenade_roll_angular720
sv_grenade_roll_charge_enable1
sv_grenade_roll_charge_hud0
sv_grenade_roll_velocity700.0
sv_grenade_roll_velocity_max1400.0
sv_grenade_roll_velocity_min100.0
sv_grenade_throw_angular_base600
sv_grenade_throw_angular_random1200
sv_grenade_throw_charge_enable1
sv_grenade_throw_charge_hud0
sv_grenade_throw_upward0.1
sv_grenade_throw_velocity1200.0
sv_grenade_throw_velocity_max2400.0
sv_grenade_throw_velocity_min250.0
sv_grenade_timer2.5
sv_healthbar_enable1
sv_healthbar_mode_dm1
sv_healthbar_mode_tdm2
sv_healthbar_offset_z-20.0
sv_healthbar_pvs_mode0
sv_healthbar_size_factor0.001
sv_healthbar_size_max0.35
sv_healthbar_size_min0.20
sv_healthbar_texturematerials/ot/overlays/healthbar.vmt
sv_healthbar_vis_mode_dm0
sv_healthbar_vis_mode_tdm2
sv_healthbar_vis_wall_dm0
sv_healthbar_vis_wall_tdm1
sv_hitsounds_body_soundbuttons/button10.wav
sv_hitsounds_body_volume1.0
sv_hitsounds_enabled1
sv_hitsounds_ff0
sv_hitsounds_head_soundbuttons/button16.wav
sv_hitsounds_head_volume1.0
sv_hitsounds_hit_body_enabled1
sv_hitsounds_hit_head_enabled1
sv_hitsounds_kill_body_enabled1
sv_hitsounds_kill_body_soundbuttons/button9.wav
sv_hitsounds_kill_body_volume1.0
sv_hitsounds_kill_head_enabled1
sv_hitsounds_kill_head_soundnpc/sniper/sniper1.wav
sv_hitsounds_kill_head_volume1.0
sv_hitsounds_pitch_base_hit_body100
sv_hitsounds_pitch_base_hit_head100
sv_hitsounds_pitch_base_kill_body100
sv_hitsounds_pitch_base_kill_head100
sv_hitsounds_pitch_enabled1
sv_hitsounds_pitch_increment7
sv_hitsounds_pitch_max180
sv_hitsounds_pitch_reset_time0.6
sv_hitsounds_volume1
sv_hl2mp_item_respawn_time15
sv_hl2mp_weapon_respawn_time5
sv_hudtargetid1
sv_infinite_aux_power1
sv_killerinfo_airkill_enable1
sv_killerinfo_airkill_height_threshold5
sv_killerinfo_airkill_velocity_threshold500
sv_killerinfo_bounce_counter1
sv_killerinfo_bounce_counter_min1
sv_killerinfo_bouncekill_enable1
sv_killerinfo_distance_unit0
sv_killerinfo_enable1
sv_killerinfo_headshot_enable1
sv_killerinfo_show_armor1
sv_killerinfo_show_distance1
sv_killerinfo_show_health1
sv_killerinfo_show_health_negative_values0
sv_killerinfo_show_weapon1
sv_maxspeed1000
sv_maxusrcmdprocessticks0
sv_nearmiss_distance50
sv_nearmiss_enable1
sv_nearmiss_volume1.0
sv_noclipaccelerate5
sv_noclipspeed5
sv_nominate_allow_all_maps1
sv_nominate_enabled1
sv_nominate_exclude_recent1
sv_nominate_max_maps5
sv_password0
sv_pausable0
sv_physcannon_fast_gather2
sv_physcannon_flash_color0,0,0,0
sv_physcannon_flash_hold0.0
sv_physcannon_flash_mode1
sv_physcannon_flash_time0.1
sv_pistol_acc_penalty_initial0
sv_pistol_autofire_rate0.5
sv_pistol_dry_refire_time.2
sv_pistol_refire_time.1
sv_pistol_spread_max6
sv_pistol_spread_min1
sv_pistol_viewkick_pitch_max.5
sv_pistol_viewkick_pitch_min.25
sv_pistol_viewkick_roll0
sv_pistol_viewkick_yaw.6
sv_pistol_zoom_enable1
sv_pistol_zoom_level25
sv_propflying1
sv_red_screen_on_crush1
sv_red_screen_on_damage0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_rpg_flash_color255,220,160,0
sv_rpg_flash_hold0.0
sv_rpg_flash_mode1
sv_rpg_flash_time0.1
sv_rpg_missile_hitbox_scale1
sv_rpg_missile_ignition_delay0
sv_rpg_missile_kill_credit1
sv_rpg_missile_shotdown1
sv_rpg_missile_shotdown_explode1
sv_rpg_secondary_missile_velocity8000
sv_rpg_secondary_mode1
sv_rpg_toggle_last_state0
sv_rpg_weapon_switch1
sv_rtv_ignore_abstention1
sv_rtv_max_untie2
sv_rtv_novote_decision0
sv_rtv_tie_revote_delay5
sv_rtv_untie_method1
sv_rtv_vote_quorum0.0
sv_satchel_byteams1
sv_satchel_combine_glow_color0,100,255,255
sv_satchel_damage150
sv_satchel_glow_brightness255
sv_satchel_glow_color255,80,0,255
sv_satchel_glow_scale0.2
sv_satchel_glow_spritesprites/glow1.vmt
sv_satchel_glow_strobe1
sv_satchel_glow_width0.5
sv_satchel_radius250
sv_satchel_rebels_glow_color255,0,0,255
sv_savescores_enabled1
sv_savescores_method0
sv_savescores_reloaded_msg1
sv_savescores_timeout10
sv_slam_allow_steal1
sv_slam_attachment_range42.0
sv_slam_attach_range128.0
sv_slam_charge_hud0
sv_slam_charge_time1
sv_slam_deploy_delay1
sv_slam_detonate_ready_delay0
sv_slam_holster_delay0.2
sv_slam_hud_update_rate0.05
sv_slam_primary_delay0
sv_slam_secondary_delay0.3
sv_slam_steal_announce0
sv_slam_steal_range100
sv_slam_switch_mode_delay0.5
sv_slam_throw_charge_enable1
sv_slam_throw_forward_offset18.0
sv_slam_throw_velocity_default500.0
sv_slam_throw_velocity_max5000.0
sv_slam_throw_velocity_min50.0
sv_slam_throw_vertical_offset24.0
sv_slam_wall_switch_delay0.3
sv_smg1_damage_grenade100
sv_smg1_firerate0.075
sv_smg1_grenade_next_primary_delay0.5
sv_smg1_grenade_next_secondary_delay1.0
sv_smg1_grenade_throw_velocity1000
sv_smg1_kick_dampen0.5
sv_smg1_kick_max_vertical1.0
sv_smg1_kick_slide_limit2.0
sv_smg1_max_burst5
sv_smg1_min_burst2
sv_smg1_npc_max_range1400
sv_smg1_radius_grenade250
sv_smg1_spread5.0
sv_spawnweapons_enable1
sv_spawnweapons_filecfg/utils/spawn_weapons/spawn_loadouts.txt
sv_spawnweapons_give_default_items1
sv_specaccelerate5
sv_specdelay0
sv_specdelay_allow_cancel1
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed100.0
sv_tagsalltalk,increased_maxplayers
sv_talk_interval0
sv_targetid_style1
sv_teamchange_broadcast_msg{#ffffff}Player {#%s}%s{#ffffff} is joining {#%s}%s
sv_teamchat_color#ffffff
sv_teamchat_prefix[TEAM]
sv_team_combine_color#0064FF
sv_team_combine_prefix[COMBINE]
sv_teamdelay0
sv_team_rebel_color#ff5050
sv_team_rebel_prefix[REBEL]
sv_toggle_zoom_fov40
sv_tripmine_active_sound1
sv_tripmine_arm_delay1.0
sv_tripmine_byteams1
sv_tripmine_combine_laser_color0,100,255,128
sv_tripmine_explode_delay0
sv_tripmine_laser_color255,80,0,128
sv_tripmine_laser_width0.2
sv_tripmine_rebels_laser_color255,0,0,128
sv_voiceenable1
sv_vote_ignore_abstention1
sv_vote_maplistmapcycle.txt
sv_vote_max_untie2
sv_vote_novote_decision0
sv_vote_quorum0.0
sv_vote_quorum_ratio0.6
sv_vote_sound_failnpc/scanner/combat_scan4.wav
sv_vote_tie_revote_delay5
sv_vote_untie_method1
sv_wateraccelerate10
sv_waterfriction1
sv_zoom_speed0.2
tf_arena_max_streak3
tf_arena_preround_time10
tf_arena_round_time0
tf_arena_use_queue1
tv_enable1
tv_password0
tv_relaypassword0

This is a Half-Life 2: DeathMatch server "(BR) [4FuN!] OPPRESSIVE TERRITORY @hl2dm.com.br" running dm_anal_r1v10. It currently has 0 active players out of 32 max players, with no bots enabled. This item belongs to 6 tags.

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