The Modding Community

Open source · Community-run

A Modding & Game Dev Community

A place for modding and game development. Browse game assets and mods, check game and social servers, and start your own communities.

Our gaming platform MIT licensed, open source

Build multiplayer games on Dot

Open-source Godot addons for accounts, dedicated servers, moderation and parties, plus a play center that runs the games in a browser tab.

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Your game
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The Dot addons
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The Modding Community
Play centerServer browserContent packsWorkshop
The site is under heavy development. See what just shipped in the changelog and what is next on the roadmap.

Who We Are

We're a modding and game development community. Assets, mods, servers, communities and collections are live, and we write about it on the blog.

Open To Everyone

Singleplayer mod, multiplayer server or your first script: you get the same site and the same tools. No gatekeeping, no paying to be seen, and a place to ask questions.

Open Source

Our GitHub organization has the platform and the tools around it. Read the code, report issues or send a fix.

Assets

Share Game Assets & Tools

Upload models, scripts, textures, plugins and libraries. Each asset gets its own page with media, categories, dependencies and versioned downloads.

Versioned Releases

Post versioned releases with a changelog, and attach files of 1 GB or more, so people grab the right build.

Media Galleries

Add image & video galleries, plus a custom icon, banner and card art.

Ratings & Reviews

Get ratings, reviews and comments, so people can see what an asset is like before they download it.

File Formats

Upload models, textures, maps, audio, scripts, binaries or archives, in whatever format your game or engine expects.

Dependencies

Declare dependencies between assets, so users get what an asset needs along with it.

Open-Source Badge

Link a source repository and the asset page gets an open-source badge.

Free & Open-Source Assets

Available Now

We publish free, open-source assets of our own, and more are on the way for engines like Godot: gameplay features, multiplayer networking, modding support and more. We also want to build an open source gaming platform.

Mods

Publish And Version Your Mods

Upload a mod, write its page and post each build as a release. Cut releases by hand or from your own CI/CD pipeline.

Browse & Search

Browse and search community mods, game by game.

Uploads & Downloads

Upload your own mods and download other people's. Unique downloads are counted.

Versioned Releases

Each build is a versioned release with a changelog and its mod files. Post it by hand, or from CI/CD through the developer API.

Screenshots & Videos

Add images and videos so players can see the mod before they install it.

Licenses & Install Guides

Pick a license and write install instructions on the mod page.

Dependencies

List the mods and assets yours needs as dependencies.

Mod Manager

Planned

We are building an official, open-source app with a mod launcher: install mods in one click, then manage and update them from the same place.

Servers

Explore Over 100,000 Servers Across 40+ Games

We track servers for Minecraft, Rust, Counter-Strike, Garry's Mod, Project Zomboid, and many other games.

Server Browser

Search over 100,000 servers and filter by game, name, map, game mode, location and more.

Live Player Counts

We re-query tracked servers about every five minutes, sooner for busy ones, and show player counts, map names and connection info.

History

Player counts and maps are kept for over a year and shown as graphs, so you can see how a server changes over time.

Player Tracking

We record players across servers, with score, playtime and individual sessions, so each server has a list of its top players.

Favorites & Hiding

Favorite the servers you play on and hide the ones you do not want to see.

Many Games

Rust, CS2, Minecraft, Garry's Mod and more, through 17 query protocols.
Insights

See How Your Content Is Doing

Assets, mods, servers and communities each get analytics: views, downloads and engagement over time, live and historical player graphs, and a breakdown of your whole library.

Views & Downloads Over Time

Line & area graphs for views, downloads, favorites and ratings, bucketed by day, week, month or year.

Downloads Last 30 days

Your Library At A Glance

A pie breakdown of everything you've published across the platform.

1.2k Items
  • Mods 42%
  • Assets 28%
  • Servers 18%
  • Collections 12%

Live Player Timelines

Watch current, max and new players on every server in real time.

Historical Data

We keep historical server and content data for over a year.

Top Maps & Users

Pie and bar breakdowns of top maps and users.

Unique Counts

Engagement stats are tied to unique session and user IDs.
Communities

Start And Run Your Own Community

Communities are user-run hubs. Anyone with an account can start one, with no application and no approval queue. Link your mods, servers and assets, add articles, discussions and a roadmap, and run it with your own team.

Anybody Can Start One

Sign in and create one in a minute. It is yours to run.

Link What You Already Made

Attach your mods, servers, assets and articles. Each community also gets discussions, a roadmap and a changelog.

Spans Several Games

One community can cover several games, so people follow you instead of a game tag.

Stats Dashboard

Reach, contributors and engagement over time, plus combined player counts across every server you run.
Collections

Make Lists With Collections

Hand-pick assets, mods, servers, articles or any link on the web into a list you can share. Others can favorite it.

Mix Anything

Add assets, mods, servers or articles, or drop in any external link.

Curate & Annotate

Give each item its own title and description, or keep its original ones.

Favorite & Follow

Others can favorite your collections and come back for updates.

Searchable & Tagged

Tag, filter and search every collection in its own browser.
Developer API

Script Anything With The Content API

Assets, mods, communities and collections can all be created and edited through one API. Use a personal access token, or a key in JWT mode, which signs each request with your own Ed25519 key so no secret leaves your machine. It fits CI/CD pipelines: build your project, cut a release and upload its files on every commit.

Tokens Or Signed JWTs

Bearer tmc_ tokens, or a key in JWT mode that signs every request with your own Ed25519 key. Either way you get read / write / delete scopes, expiry, IP allow-lists and per-key rate limits.

REST Endpoints

Create, update and delete any content type with simple JSON under /api/content.

Upload Relations

Push releases, files, images & media, links and installers through the relations API.

Limits And Logs

Every request is rate-limited and audit-logged, and a key can never do more than its owner can.
release.sh
#!/usr/bin/env bash
# Build → publish, on every commit.
set -euo pipefail

API="https://api.moddingcommunity.com/api/content"
TOKEN="${TMC_TOKEN}"  # tmc_… bearer, or a signed Ed25519 JWT
APP_ID=42
VERSION="1.2.0"
ARCHIVE="dist/MyMod-$VERSION.zip"

# 1. Create the mod (or asset, community, collection…).
MOD_ID=$(curl -sX POST "$API/mod" \
  -H "Authorization: Bearer $TOKEN" \
  -H "Content-Type: application/json" \
  -d "{\"name\":\"My Mod\",\"appId\":$APP_ID}" | jq -r .data.id)

# 2. Upload the archive.
FILE_ID=$(curl -sX POST "$API/file?name=$(basename "$ARCHIVE")" \
  -H "Authorization: Bearer $TOKEN" \
  -H "Content-Type: application/zip" \
  --data-binary "@$ARCHIVE" | jq -r .data.id)

# 3. Cut the release, pointing at it.
curl -X PUT "$API/mod/$MOD_ID/releases" \
  -H "Authorization: Bearer $TOKEN" \
  -H "Content-Type: application/json" \
  -d "[{\"version\":\"$VERSION\",\"files\":[\"$FILE_ID\"]}]"
Roadmap

See What Comes Next

Our public roadmap shows what is planned, what we are building now and what has shipped. Anyone who owns content here can keep their own roadmap for it too.

Zombie Infection Mod Example
Planned 3
Planned Other Medium

Source zombie models & animations

Planned Dec 2026
Planned Feature High

Barricades and safe zones

Planned Jan 2027
Planned Improvement Low

Server config for infection rates

Planned Feb 2027
In progress 2
In progress Feature High

Night hordes that track sound

Planned Oct 2026
In progress Bug Medium

Cured players keep the infected skin

Planned Nov 2026
Completed 4
Completed Feature Medium

Infection meter on the HUD

Planned Jun 2026
Completed Improvement High

Faster infection sync on 64-player servers

Planned Jul 2026
Completed Bug Critical

Crash when the last survivor is turned

Planned Aug 2026
Completed Other Low

Setup guide for server owners

Planned Sep 2026

Timeline Or Columns

View the plan as a timeline or as one column per status (planned, in progress, completed, canceled), and hide finished work.

Cards With Detail

A card has a type, a priority, dates, assignees, tags and its own discussion, and can link to the mod, asset or server it is about.

Roadmaps For Your Content

Own a mod, asset, server, app, community or group? Open its Roadmap tab and make a board, or several if "1.0" and "long term" belong apart. Members get personal roadmaps on their profile too.

Follow The Progress

Follow a board to get notified when a card is added or changes status.
Feedback

Tell Us What To Build Next

Our feedback board runs on upvotes and downvotes. Post a feature request, bug report or improvement, and the votes show us what to build first.

Community Feedback
TrendingTop votedNewest
248
Filter the server browser by the mods a server runs
Feature Planned

Decision note: Shipping in two parts, the filter chips first, saved filters after.

What changed v1.4.0

Filter chips are live on the server browser. Saved filters are still in progress.

86
Uploads time out on files over 2 GB
Bug Open

Upvote Or Downvote

One vote per person, and you can take it back. Sort by trending, top voted or newest.

Features, Bugs & Improvements

Post it as a feature, bug, improvement or something else, tag it, and search first to avoid duplicates.

Triaged In The Open

A suggestion is open, planned, accepted, denied or completed, with a decision note saying why. Follow one to be told when it changes.

Changelogs On The Thread

Moderators and above can attach changelog entries to a suggestion, with a version, release date and link, so a half-finished feature still has a status.
Blog

From The Blog

Guides for modding and running servers, for games like Minecraft, Grand Theft Auto, Left 4 Dead 2 and more.

Some of our modding how-to guides
Some of our server setup guides
Early stage

How the platform fits together

Three layers. Pick one to see what it covers and what you still write yourself.

MIT-licensed addons and games

The Dot addons

More than 60 addons you take one at a time. Only dot-core is a hard dependency. The rest are found at run time, so a game carries the ones it uses and nothing else.

Select a layer to read about it.

Get Involved

Join The Community

Questions? Want to meet other modders, game developers and server owners? Find us here.

Join Our Discord Server

Chat with other modders in real time, catch community events, and get help with a game or a server in the support channels.

Join The Discord

Follow Us

Releases, news and the occasional behind-the-scenes post.

Introduce Yourself

New here? Say hello on the discussions board and tell us what you play, what you mod and what you're building. Site-wide questions, ideas and long threads live there too.

Open Discussions

Talk To The Team

Want the team directly? The contact page has email, Discord and the staff list.

Contact Us