Site Status

Live health of the platform, plus every incident and maintenance window we have published.

All systems operational

Nothing is currently reported as broken.

Nothing resolved in the last week

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Live checks

Measured automatically from the site's own systems and refreshed about once a minute. These are not hand-written — they are what the site says about itself.

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Scanner coverage

Share of tracked game servers being scanned as often as our scan policy asks. Every server has its own interval — from a minute for a busy one to a day for an address that has been dark for weeks.

Scan queue

How far past due the typical waiting server is, measured against its own scan interval. 100% means a whole extra interval has passed.

Server freshness

Servers still shown as online that have missed several of their own scans in a row, so their player count can no longer be trusted.

Stats pipeline

How far behind the newest analytics snapshot is. The charts on this page are drawn from it.

Background jobs

Scheduled jobs whose most recent run failed.

Error rate

Distinct new faults recorded in the last hour.

Scan policy

How often we ask each kind of game server for its status. Every server gets its own interval from these values, which is what the checks above are measured against. A server nobody has asked yet has no interval — it is asked as soon as we can, and one answer settles which of these it belongs to.

Live servers

Players on nowA server with somebody in it. It shares a lane with the one below, and with nothing else — that lane is what “active” means here.
Empty but usedEmpty right now, but it usually has a player or two. Counted as active, and asked at the same rate as a server with people in it.
Empty and quietOnline, empty, and rarely used by anybody. Slower than the active lane, because there is nothing happening on it to keep up with.

Claimed servers

Claimed and onlineA server whose owner has claimed it here, while it is up. The fastest lane a server reaches on its own merits.
Claimed and offlineThe same server while it is down, so it comes back quickly. A lane behind the claimed-and-online rate, still ahead of every unclaimed server that is dark.
Claim boost lastsHow long a claimed server keeps that head start after it goes dark.

The fastest lane

Claimed by a supporterA supporter’s claimed server, in the fastest lane we have.
Hosting a live partyA server with a party being played on it, so the roster members see stays with them.

Servers we cannot reach

Just went offlineA server we have only just lost is retried hard.
Back-off doubles everyThe longer it stays dark, the further apart the retries get.
Long goneThe slowest we go for a server we used to reach. A long-dark address costs almost nothing to keep listed.
Never respondedWe have asked it, and it has never once answered. It sits in the slowest lane, alongside flagged servers. Not the same as a server nobody has asked yet — those are scanned before anything else.
FilteredA server moderation has flagged. Still checked, so it can come back on its own, but at the back of the queue — nobody can reach it from here, so nothing is waiting on the answer.

Applied to every interval

Counts as popular atThe average player count at which a server counts as fully popular, and stops being graded down for sitting empty between rounds.
Popularity speed-upHow much a busy server’s interval can shorten. It is capped at the rate a server with players in it already gets, so popularity never overtakes a claim.
SpreadA little randomness on every interval, so servers scanned together do not stay a herd.

Scan tiers

Servers are queued in tiers by how often their policy asks for them. This is the stalest server in each tier, against the cadence that tier runs at.

  • Tier 0
  • Tier 1
  • Tier 2
  • Tier 3
  • Tier 4
  • Tier 5
  • Tier 6
  • Tier 7

Query reach

How much of what we track has ever replied to us. A discovered address is listed before it has answered anything, so a large never-answered share is normal — it is also what the slowest scan tiers are mostly made of.

Has answeredWe have had at least one reply from this server, so its address and query port are known good.
Never answeredListed and polled on the slowest schedule, but never once heard from — gone, or filed on a query port nothing is listening on.

Scanner coverage over time

How many game servers our scanners reached inside each trailing window. Gaps are missing data, not zero coverage.

Scanner Coverage

How many servers across the site our query servers reached, over time.
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