Dot - Mobile
Uses AI
MIT
A Godot asset that makes implementing mobile into your games easier.
dot-mobile
Touch controls for first-person Godot 4 games: a drawn virtual stick, drag-to-look, game-declared buttons, optional gyro look on the web, and server-controlled aim assist and auto-fire.
- Drives dot-player-controller's
DotFpsTouchSampler; the game keeps its own input pipeline. - Code only: drawn with
_drawand dot-ui's theme colours, no textures. - Every option is bounded by replicated server cvars (
sv_mobile_*,sv_aim_assist*,sv_autofire*). - Aim assist and auto-fire act on look input and the fire button before the command, so simulation, hit registration and lag compensation are untouched.
Install
Copy addons/dot_mobile/ into your project next to dot_core, dot_ui and dot_player_controller, and enable the plugin.
Use
var controls := DotMobileControls.new()
controls.setup(sampler, [{"id": &"fire", "label": "FIRE", "offset": Vector2(86, 150), "radius": 52.0}])
controls.crosshair_fn = my_crosshair_kind
hud.add_child(controls)
See docs/design.md for forwarding, the cvars and the rest.
Test
Run examples/mobile_selftest.tscn headless.
License
MIT
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