Dot - Mobile

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MIT

A Godot asset that makes implementing mobile into your games easier.

dot-mobile

Touch controls for first-person Godot 4 games: a drawn virtual stick, drag-to-look, game-declared buttons, optional gyro look on the web, and server-controlled aim assist and auto-fire.

  • Drives dot-player-controller's DotFpsTouchSampler; the game keeps its own input pipeline.
  • Code only: drawn with _draw and dot-ui's theme colours, no textures.
  • Every option is bounded by replicated server cvars (sv_mobile_*, sv_aim_assist*, sv_autofire*).
  • Aim assist and auto-fire act on look input and the fire button before the command, so simulation, hit registration and lag compensation are untouched.

Install

Copy addons/dot_mobile/ into your project next to dot_core, dot_ui and dot_player_controller, and enable the plugin.

Use

var controls := DotMobileControls.new()
controls.setup(sampler, [{"id": &"fire", "label": "FIRE", "offset": Vector2(86, 150), "radius": 52.0}])
controls.crosshair_fn = my_crosshair_kind
hud.add_child(controls)

See docs/design.md for forwarding, the cvars and the rest.

Test

Run examples/mobile_selftest.tscn headless.

License

MIT

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