Modern Weapons

Modern Weapons

Gebruikt AI
MIT

Zee's Modern Weapons

Modern, realistic weapons on top of dot-weapon: M4 carbine, sniper rifle, VSS, combat knife, pistol, magnum revolver, pump and combat shotguns, SMG and MP5, M14 marksman rifle, light machine gun, grenade launcher, frag grenade, and (added 2026-10-26) an assault rifle, battle rifle, bullpup carbine, service pistol, hand cannon, compact SMG, automatic shotgun, rocket launcher and machete, then a baseball bat, crowbar, axe, sledgehammer and a scoped bolt-action hunting rifle. Made for Zombie Zone, usable in any game or server through Dot (provides.json kind weapon, games *). Addon zz_modern_weapons.

the rack

Status

The rows (damage, rate, recoil, spread, magazine, reload, range) are done, tested and configurable. Every weapon is a real decimated PBR model (nine models are CC0: the VSS Vintorez, the two MaƂopolska models and six Poly Haven props (machete, bat, crowbar, axe, sledge, hunting rifle); the other 19 are CC-BY, and each has a weight (kg) in its profile for the planned weight system; CREDITS.md has uid, author and licence). Metal is at its authored values, so the view that draws it must give it something to reflect: docs/lighting.md.

Tuning

Every number is in a weapon profile, cfg/addons/zz_modern_weapons/weapon/<id>.yml (dot-weapon DotWeaponProfiles): the common keys at the top, the pack's own under extra:, a menu: block, and a folder with upgrades/<id>.yml for a weapon that has upgrades (the rifle and the shotgun do). Keep your own changes in cfg/game/<game>/weapon/ or cfg/server/weapon/ and leave the shipped files alone. A weapon or key you do not list keeps its default; an unknown key is logged and ignored. Old one-file ymls (a top-level key per weapon, directly in cfg/addons/zz_modern_weapons/) are still read and win over the profiles.

m4:
  damage: 35
  rpm: 700
  magazine: 20

Using it

var catalogue := ZzWeaponPack.catalogue()      # a DotWeaponCatalogue, validates with no art
var model := ZzWeaponArt.instantiate(ZzWeaponIds.M4)

A host's spawn menu calls ZzSpawnProvider.spawn_entries() (addons/zz_modern_weapons/spawn_provider.gd) and gets one {category: "Weapons", id, name, icon, kind: "weapon", spawn, cfg_hint} row per weapon.

The Workshop form (weapons/*.tres, provides.json) is generated from the code by tools/export-defs.sh; the suite fails when it is stale.

Testing

./game.sh test parses every script and runs zz_selftest. tools/screenshot.sh [--all|<weapon>] renders the rack to screenshots/ (look at it; no assertion reaches how a weapon looks).

Art and licences

See CREDITS.md; a host shows ZzSpawnProvider.credits_line() (rows in credits(), table in zz_weapon_credits.gd). Only CC0 and CC-BY models are used, with URL, author and licence recorded there. Code is MIT.

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